Element is a 2D, pixel art, match 3 puzzle game inspired by games such as Candy Crush and Jewel Quest.
I constructed the UI design and functionality to be straightforward, where you get points for every tile you destroy with a cascading effect.
The cascading effect means you get rewarded more points when you destroy tiles that, in turn, destroy more tiles.
Element’s bomb functionality design is inspired by Candy Crush with four types of bombs: adjacent, colour, column and row.
Adjacent bombs destroy all adjacent tiles, colour bombs destroy all tiles the same colour, and column and row bombs destroy all tiles in that column or row.
· Programming (C#)
· Pixel Art
· Level Design
· Unity
This project was designed to use previously competent skills such as art and UI design, allowing me to focus on improving my programming skills.
· The project fulfilled my goal of learning new types of code.
· The game also allowed me to investigate and produce a score mechanic, which will be helpful in later projects.
· The project fulfilled my goal of learning new types of code.
· The game also allowed me to investigate and produce a score mechanic, which will be helpful in later projects.
In conclusion, this project addressed my initial goal; however, it would need the improvements above to be a sellable game.