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Mushi Falls

Mushi Falls is a single-player, side-scroller, 2D pixel art, Metroidvania/RPG inspired by action platformers. 

Mushi Falls allows the player to experience a solo adventure featuring a psychosomatic rhino beetle exploring twisted dungeons, mysterious caves, and infested forests. This beetle will complete puzzles and confront his mental encounters, all while fighting the empire within.

 UI Design

The UI was designed to be simple to understand while giving players important information. Due to the complex maze design of the levels, I added a mini-map that helps the player navigate the map areas. 

 Level Design

The classic Metroidvania levels inspired the Mushi Falls level design. Therefore all Mushi Falls levels allow backtracking to previous areas to unlock new abilities. Once a player has made sufficient progress, they can access pick-ups from previous areas to gain these new abilities.

 Level one preproduction design  

 Level two preproduction design  

 Level one final design  

 Level two final design  

 Menu Design

Mushi Falls menu was designed to be accessible from any sub-menu, allowing players to navigate across menus without backtracking. The core inspiration for this idea came from DOOM Eternal.

Menus flow  

Menu Flow PowerPoint

This link allows you to see a more in-depth menu flow

Main preproduction design  

 Main menu final design  

Options preproduction design  

 Options final design  

 Team Leader

During this team game project, I was assigned the team leader role and used Trello to support team management and project planning. This tool allowed me to quickly and effectively delegate tasks to various team members and set deadlines. Trello was divided into four sections for the project to ascertain what each member had to do, doing, testing and done. Trello allowed me to regularly assess areas of the project that needed addressing and who contributed faster to the finished project, permitting adjustment of tasks or deployment.  

Mushi Falls was my first-ever team game project.

Contribution to the project

·       Team Leader

·       Level Design

·       UI / UX Design

·       Collectables

·       2D Environment Artist

·       Game Balancing

·       Design Documentation

·       Project Management (Monday)

 Skills Learnt

·       Teamwork

·       Unity

·       Pixel Art

·       Level Design

·       UI / UX Design

·       Programming (C#)

·       Project Management (Monday)