Mushi Falls
Mushi Falls is a single-player, side-scroller, 2D pixel art, Metroidvania/RPG inspired by action platformers.
UI Design
The UI was designed to be simple to understand while giving players important information. Due to the complex maze design of the levels, I added a mini-map that helps the player navigate the map areas.
Level Design
The classic Metroidvania levels inspired the Mushi Falls level design. Therefore all Mushi Falls levels allow backtracking to previous areas to unlock new abilities. Once a player has made sufficient progress, they can access pick-ups from previous areas to gain these new abilities.
Level one preproduction design
Level two preproduction design
Level one final design
Level two final design
Menu Design
Mushi Falls menu was designed to be accessible from any sub-menu, allowing players to navigate across menus without backtracking. The core inspiration for this idea came from DOOM Eternal.
Menus flow
Menu Flow PowerPoint
Main preproduction design
Main menu final design
Options preproduction design
Options final design
Team Leader
During this team game project, I was assigned the team leader role and used Trello to support team management and project planning. This tool allowed me to quickly and effectively delegate tasks to various team members and set deadlines. Trello was divided into four sections for the project to ascertain what each member had to do, doing, testing and done. Trello allowed me to regularly assess areas of the project that needed addressing and who contributed faster to the finished project, permitting adjustment of tasks or deployment.
Mushi Falls was my first-ever team game project.
Contribution to the project
· Team Leader
· Level Design
· UI / UX Design
· Collectables
· 2D Environment Artist
· Game Balancing
· Design Documentation
· Project Management (Monday)
Skills Learnt
· Teamwork
· Unity
· Pixel Art
· Level Design
· UI / UX Design
· Programming (C#)
· Project Management (Monday)